Author: Eric Homiak

Poland Spring Resort and Golf Course spans over 500 acres with an award winning Donald Ross-designed golf course, 3 inns and 10 cottages. A GEMS of 26 destination.

Poland Spring Resort

SPIN THE WHEEL TO WIN!

This classic casino game involves a wheel with 38 numbered slots. Roulette is a game played on a wheel with numbers ranging from 1–36 plus 0 and 00. The object of Roulette is to select the number that the ball will come to rest.

PLAYING THE GAME

Depending on the action at the table, a player may be allowed to wager with value chips or may be required to purchase a unique color of non-value chips for currency.

The denomination of the non-value chip is notated by a lammer placed in a designated area near the wheel representing the color of the chip. The value of the lammer correlates to 1/20th of the number on the lammer. For example:

  • 20 denotes $1.00 chips
  • 100 denotes $5.00 chips
  • 500 denotes $25.00 chips

Once wagers are placed, the dealer will spin the ball, wave off any additional bets, and then announce the outcome after the ball lands in a position.

WAGERS

There are multiple bets that can be made across the layout. These bets are broken out as:

  • Inside Bets: a bet which is placed on an individual number(s) within the field of 38 numbers (including 0 and 00) on the wheel.
    • INSIDE BETS PAY TABLE
      • Straight Up – any 1 number PAYS 35 to 1
      • Split – placed on 2 numbers PAYS 17 to 1
      • Street – any 3 numbers in a row PAYS 11 to 1
      • Corner – 4 numbers PAYS 8 to 1
      • Top Line – 5 numbers including 0, 00, 1, 2 and 3 PAYS 6 to 1
      • Line Bet – 6 numbers in 2 rows PAYS 5 to 1

  • Outside Bets: a bet encompassing a specified group of numbers. 0 and 00 are excluded from each group. Bets are capped to the outside bet table maximum.
    • OUTSIDE BETS PAY TABLE
      • Even/Odd PAYS Even Money
      • Black/Red PAYS Even Money
      • 1-18 or 19-36 PAYS Even Money
      • Dozens Bet – First, Second or Third 12 PAYS 2 to 1
      • Columns – any of the 12 numbers in the column PAYS 2 to 1

DEALING THE GAME

1. At the beginning of betting, the dealer will announce, “Place your bets,” and allow ample time for players to place their bets.

2. With approximately five revolutions left before the ball drops, the dealer will announce “No more bets,” and wave their hand across the table.

3. After the ball has settled on a number on the wheel, the dealer will place a “dolly” on the corresponding number on the table. The dealer will then proceed to clear the non-winning bets and pay the winning bets.

If you have any questions about the games at Oxford Casino Hotel, feel free to ask any of our friendly dealers.

View PDF Rules

Roulette at Oxford Casino Hotel

A Table Game Filled with Excitement

Craps is a game played with two six-sided dice that, when rolled simultaneously, result in an outcome between 2 and 12 which is derived by adding the numbers on the top facing side of each die. The objective is to establish a “point” by rolling a 4, 5, 6, 8, 9, or 10 on the initial roll of the dice (the “come out roll”), then rolling that number again before rolling a 7. Once the point has been established, rolling a 7 will end the roll and the dice will be passed to the next player.

Available side bets:

PLAYING THE GAME

Players make their wagers in accordance with table limits and prior to the dice being passed to the “shooter” (the player with the dice).

To be the shooter, a player must make a Pass or Don’t Pass Line Bet. For the initial roll, the stickman will slide 5 dice to the shooter. The shooter selects two out of five dice and rolls them to the opposite end of the table, making a reasonable effort to hit the wall with the dice.

On the come out roll, those who bet on the Pass Line will win on a 7 or 11 and lose on a 2, 3 or 12. Those betting on the Don’t Pass will lose on a 7 or 11, win on a 2 or 3, and push on a 12. If any other number rolls (4, 5, 6, 8, 9, 10), the corresponding number on the layout will be marked with a puck, establishing the point.

WAGERS

Wagers must be made before the dice are thrown. There are multiple bets that can be made across the layout. These bets are broken out as:

  • Pass Line Bet: an even money bet. On the come out roll, the player wins with 7 or 11 and loses on 2, 3 or 12. Any other number rolled is the “point” and the shooter must throw that number again before a 7 is rolled. If a 7 is rolled before the point, the bet loses. Players may take odds, which will be posted at the table. Pass Line Bets cannot be removed or reduced, but may be increased, although once increased, they may not be reduced. Odds may be removed or reduced prior to any roll.

  • Don’t Pass Bet: an even money bet. On the come out roll, the player wins with a 2 or 3, loses with a 7 or 11, and pushes with a 12. Any other number rolled is the “point” and if a 7 is rolled before that number, the player wins. If the “point” is rolled before a 7, the player loses. Players may lay odds, which will be posted at the table. Don’t Pass Bets cannot be placed or increased while the Puck is ON but may be removed or decreased after a point is established. Odds may be picked up or reduced prior to any roll.

  • Come Bets: an even money bet. Come Bets work the same as a Pass Line Bet, except they occur after a “Point” has been established.

  • Don’t Come Bets: an even money bet. Don’t Come Bets work the same as a Don’t Pass Line Bet, except occur after a “Point” has been established.

  • Place Bets: are bets that consist of the numbers 4, 5, 6, 8, 9 and 10. Players may place their chips on the layout before the dice are thrown and announce their bet to the dealer. The bet will be placed in the designated location by the dealer. If the shooter rolls the number, it wins. If the shooter rolls a 7, it loses. A Place bets remains on the layout until it loses or the player requests that it be taken down. Place bets may be removed by the player at any time prior to a 7 being thrown. Place bets do not have action on the Come Out roll to establish a point unless called ON by the player. When this happens, the dealer will notate such by placing an “ON” lammer on the appropriate bet(s).

  • Buy Bets: are “Place Bets” where the player pays a 5% commission on the amount of the bet at the time the bet is made. Buy Bets are valid until a 7 is rolled while the bet is on. Each time a Buy Bet wins, the commission will need to be repaid. Buy Bets are designated with a “BUY” lammer placed on top of the appropriate bet(s). Buy Bets do not “work” on a Come Out Roll unless called ON by the player. All other rules regarding Place Bets apply to Buy Bets. Players wishing to take down their Buy Bets may do so before any roll and will receive any commission paid.

  • Lay Bets: occur after a Point has been established and are the opposite of Buy Bets, where the player pays a 5% commission is charged on the bet based upon the potential winning payoff at the time the bet is made. Lay Bets are designated with a “LAY” lammer placed on top of the appropriate bet(s). If the Shooter rolls the number, the player loses. If the Shooter rolls a 7, the player wins. Lay Bets may be increased, decreased or removed by the player at any time prior to a roll. Players wishing to take down their Lay Bet will receive the commission back. Lay Bets may be called ON and OFF. Lay Bets are always working unless taken down. Once paid, the Lay Bet is taken down and given to the player along with the winning wager, unless requested for the bet to remain.

  • Odds: are supplemental wagers in support of a Pass Line, Don’t Pass Line, Come or Don’t Come Bet. Players may take or lay odds up to the posted table maximums.

  • Hardway Bets: are even numbers rolled in pairs adding up to 4 (two 2s), 6 (two 3s), 8 (two 4s) and 10 (two 5s). Other pairs (including two 1s and two 6s) are not included in Hardway Bets. A Hardway Bet wins when the number is rolled in pair format and loses if the number is rolled in any other format or a 7 is rolled.

  • Single Roll Bets: can be made at any time, consist of the next roll of the dice only, lasting only one bet, and include:
    • Field Bet: if the next roll is a 2, 3, 4, 9, 10, 11, 12, the bet wins. This pays even money (1 to 1) unless a 2 or 12 is rolled then it pays 2 to 1. If any other number is rolled, the bet loses.
    • Any Craps: a combination bet if the next roll is a 2, 3 or 12, the bet wins. If any other number is rolled, the bet loses.
    • 3-Way Craps: is a bet on each number 2, 3 and 12 (each number gets 1/3 of the bet) that if the next roll is a 2, 3 or 12, the bet wins. If any other number is rolled, the bet loses.
    • Craps 2: if the next roll is a 2, the bet wins. If any other number is rolled, the bet loses.
    • Craps 3: if the next roll is a 3, the bet wins. If any other number is rolled, the bet loses.
    • Craps 4: if the next roll is a 12, the bet wins. If any other number is rolled, the bet loses.
    • Any 7 (or Big Red): if the next roll is a 7, the bet wins. If any other number is rolled, the bet loses.
    • 11 (or YO): if the next roll is an 11, the bet wins. If any other number is rolled, the bet loses.
    • Horn Bet: is a bet on the 2, 3, 11, and 12. If any of those numbers are rolled, the bet wins and is paid accordingly. If any other number is rolled, the bet loses.
    • Horn High Bet: is a bet on the 2, 3, 11 and 12, with an additional unit on one of the numbers. If any of those numbers are rolled, the bet wins and is paid accordingly. If any other number is rolled, the bet loses.
    • World Bet (or Whirl Bet): is a bet on the 2, 3, 7, 11, and 12. If a 2, 3, 11 or 12 are rolled, the bet wins and is paid accordingly. If a 7 is rolled, the bet is a push and may be taken down at the player’s request. If any other number is rolled, the bet loses.
    • Craps or Eleven (or C&E): is a bet on the 2, 3, 11 and 12 with half of the wager on the Any Craps and half on the 11 (or Yo). If a 2, 3, 11 or 12 are rolled, the bet wins and is paid accordingly. If any other number is rolled, the bet loses.
    • High, Low, YO: is a bet on the 2, 11 and 12 (each number gets 1/3 of the bet). If a 2, 11 or 12 are rolled, the bet wins and is paid accordingly. If any other number is rolled, the bet loses.

TAKING/PAYING OF WAGERS

After each roll of the dice, the dealers will take all losing bets and then pay all winning bets. The dealers will then set up any new bets in their appropriate locations prior to the next roll.

Craps Payout Odds

  • Pass Line PAYS 1 to 1
  • Don’t Pass Line PAYS 1 to 1
  • Come Bet PAYS 1 to 1
  • Don’t Come Bet PAYS 1 to 1
  • Place Bet 4 or 10 to Win PAYS 9 to 5
  • Place Bet 5 or 9 to Win PAYS 7 to 5
  • Place Bet 6 or 8 to Win PAYS 7 to 6
  • Buy Bet 4 or 10 to Win PAYS 2 to 1 (less commission)
  • Lay Bet 4 or 10 to Lose PAYS 1 to 2 (less commission)
  • Lay Bet 5 or 9 to Lose PAYS 2 to 3 (less commission)
  • Lay Bet 6 or 8 to Lose PAYS 5 to 6 (less commission)
  • Pass/Come Odds 4 or 10 to Win PAYS 2 to 1
  • Pass/Come Odds 5 or 9 to Win PAYS 3 to 2
  • Pass/Come Odds 6 or 8 to Win PAYS 6 to 5
  • Don’t Pass/Don’t Come Odds 4 or 10 to Lose PAYS 1 to 2
  • Don’t Pass/Don’t Come Odds 5 or 9 to Lose PAYS 2 to 3
  • Don’t Pass/Don’t Come Odds 6 or 8 to Lose PAYS 5 to 6
  • Hardway 4 or 10 PAYS 7 to 1
  • Hardway 6 or 8 PAYS 9 to 1
  • Any 7 PAYS 4 to 1
  • Any Craps PAYS 7 to 1
  • Craps 2 or 12 PAYS 30 to 1
  • Craps 3 or Yo 11 PAYS 15 to 1
  • Horn 3 or 11 PAYS 3 to 1
  • Horn 2 or 12 PAYS 6.75 to 1
  • Field Bets 3, 4, 9, 10, or 11 PAYS 1 to 1
  • Field Bet 2 or 12 PAYS 2 to 1

Horn/World Bets paid based on number rolled above

IRREGULARITIES

The Dealer must notify a supervisor of any irregularity no matter how small. All irregularities are to be handled only by the supervisor. The Dealer never corrects any irregularity or settles any dispute. Oxford Casino reserves the right to modify any of these rules with approval of the Maine Gambling Control Board. Irregularities include, but are not limited to, the following:

1. A dice leaving the playing area – will result in a no roll.

2. “Call Bets” or the calling of bets at any point after the dice leave the shooter’s hand, and are not accompanied by the placement of gaming chips, are not allowed.

3. Any roll that fails to hit the back wall may result in a no roll and/or forfeiture of the dice.

4. Sliding of dice will result in no roll and may result in forfeiture of the dice.

5. Hardways are OFF on the Come Out Roll unless the player calls them ON. When this happens, the dealer will notate such by placing an “ON” lammer on the appropriate bet(s).

6. Bets must be made in increments where the bet can be paid in whole dollars.

7. All Players at the Table must be actively placing bets equivalent or greater than the minimum table limit. Holding a spot or skipping a turn must be authorized by Management.

8. If a player makes a bet on multiple tables simultaneously without prior approval – the bet may be returned to the player.

If you have any questions about the games at Oxford Casino Hotel, feel free to ask any of our friendly dealers.

View PDF Rules, pg 1

View PDF Rules, pg 2

Craps table game at oxford Casino Hotel

A Fast Paced and Thrilling Card Game

Mini Baccarat – Mini-Baccarat has the same rules as big table baccarat. However, unlike the game at the big table, the dealer turns over all the cards, instead of the players handling the cards, making for a much faster game. The odds are exactly the same as those of the big table, assuming the same number of decks. Featuring: DRAGON BONUS!

PLAYING THE GAME

The object of Mini-Baccarat, or Mini-Bac, is to bet which hand —the banker or the player —will have a value closest to 9. A third option is to bet on a tie between the two hands.

BASIC RULES

Mini-Baccarat is played with eight, standard, fifty-two card decks with all jokers removed. Once all wagers have been placed, the dealer will deal four cards with the first and third card going to the player hand and the second and fourth card going to the banker hand.

CARD VALUES

In Mini-Baccarat, aces count as one, and tens and face cards count as zero. The remaining cards (2-9) are counted at their face value. If a drawn card takes the value of the hand over 9, the new value will be the sum of the cards minus 10. For example, if the starting hand is 2+3 (total of 5) and a 9 is drawn, the new value of the hand is 4 (2+3+9-10).

GAME PLAY

Player Hand

If the bank does not have a natural 8 or 9 and the player’s first two cards equal 0 to 5, the player will always draw a third card.

The player will always stand on a total of 6, 7, 8, or 9.

If the player’s first two cards total 8 or 9, the hand is considered a natural, and neither hand is allowed to draw a card. A winning player bet pays 1:1 (even money).

  • Total of first 2 cards
    • 0, 1, 2, 3, 4 or 5 – Player must draw
    • 6 or 7 – Player must stand
    • 8 or 9 – Player must stand “Natural”

Ties

If the player’s hand and banker’s hand result in identical totals, the tie bet wins and the player and banker bets push. A winning tie bet pays 8:1.

Banker Hand

If the player’s hand totals 6 or 7, the banker will draw on 0 through 5 and stand on 6 through 9.

If the player’s hand does not have a natural 8 or 9, the banker’s hand will always draw on 0 through 2.

For all other point totals, the banker will observe the following rules:

  • When the first two cards in the banker’s hand total:
    • 3
      • The banker draws when the player’s third card is a: 1, 2, 3, 4, 5, 6, 7, 9 or 0
      • The banker stands when the player’s third card is a: 8 
    • 4
      • The banker draws when the player’s third card is a: 2, 3, 4, 5, 6 or 7
      • The banker stands when the player’s third card is a: 1, 8, 9 or 0
    • 5
      • The banker draws when the player’s third card is a: 4, 5, 6 or 7
      • The banker stands when the player’s third card is a: 1, 2, 3, 8, 9 or 0
    • 6
      • The banker draws when the player’s third card is a: 6 or 7
      • The banker stands when the player’s third card is a: 1, 2, 3, 4, 5, 8, 9 or 0
    • 7
      • The banker stands
    • 8 or 9
      • The banker stands (“Natural”)

No cards are drawn if either the banker’s hand or the player’s hand has a natural 8 or 9.

A winning banker bet pays 1:1 (even money) minus a 5% commission.

DRAGON BONUS®

Dragon Bonus is an optional wager for Mini-Baccarat that pays when your hand is a natural winner or wins by a large margin. The highest payout is for a non-natural that wins by nine points.

If you have any questions about the games at Oxford Casino Hotel, feel free to ask any of our friendly dealers.

View PDF Rules

Mini Baccarat with Dragon Bonus at oxford casino hotel

Dana N – $25,150

Dana N - $25150

Michael L. – $8,378.11

Michael $8,378 Blazing Sevens Winner

Augustine A. – $7,400.42

Augustine $7,400 Blazing Sevens Winner

OX Pub is NOW OPEN!

Our food menu will be limited to start, rotating and changing daily. We take pride in practicing sustainable cuisine while supporting local farmers, brewers, fishermen, and artisans at every possible opportunity.

OX Pub is dine-in only and will not offer to-go orders.

Hours of Operation:

  • Mondays – 11am – 9pm
  • Tuesdays – 11am – 9pm
  • Wednesdays – 11am – 9pm
  • Thursdays – 11am – 9pm
  • Fridays – 11am – 11pm
  • Saturdays – 11am – 11pm
  • Sundays – 11am – 9pm
DINING GALLERY OX Pub Bar Photo

Oxford Express is a great place to stop for a quick bite to eat! Seating is limited but you can grab and go eat at your slot machine!

 

Hours of operation:
  • Sunday – Thursday from 7am to Midnight
  • Friday & Saturday from 7am to 2am
Oxford Express Pizza Photo

Families, nature lovers, photographers, and wildlife enthusiasts can meet our wildlife, learn all about them, and of course, take lots of pictures! It’s always a fascinating experience and a great way to introduce children to the wonders that surround them here in Maine. The park is home to over 30 species of Maine wildlife that cannot be returned to their natural habitats.

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